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8/14/2019 Aditi Gupta Portfolio
1/14
About Me
Projects
Explorations
PORTFOLIO
Interaction DesignDEC.
08
Aditi GuptaNew Media Design
Naonal Instute of Design
adi.adi05@gmail.com
(0)-9998 1468 72
8/14/2019 Aditi Gupta Portfolio
2/14
AdiGupta|adi.a
di05@gm
ail.com
About Me
I am a New Media Design post-graduate student from Naonal Instute of Design, Gandhinagar(Gujarat), interested in the eld of learning and informaon sharing. As a subset of this domain,
I am also interested in educaon and I am parcularly excited by the roles dierent modes of
communicaon can play in engaging children in the process of home learning
I have combined my educaon as an engineer at undergraduate level in Electronics andInstrumentaon Engineering and a designer to have a more systemic approach to problem-
solving. I have used this approach in most of the projects that I have worked on. Primarily
focused towards learning through dierent mediums, I have also used ethnographic research
as a tool for understanding needs and concerns of people with dierent societal and cultural
backgrounds at various places and instuons.
I thinkthe mulplicity of domains in which I have been educated, enables me to understandand work towards hands on experience with various mediums of communicaon and expression
apart from logical analysis and systemic thought. I can now combine various ideaon processes
in the domain of design like brain storming, contextual enquiries and user studies et al with
thought-processes targeted towards implementaon such as feasibility analysis, ecology
studies and logisc enquiry etc.
I believe that learning is a very innate growth process. It involves transions that usuallydont have a dened set of triggers. Borrowing from the Montessori pedagogy, I believe in the
importance of the absorbent mind, the limitless movaon of the young child to achieve
competence over his or her environment and to perfect his or her skills and understanding
as they occur. But it would be wrong to just limit the scope of learning to children. Learning
is incremental and systemac addions to mental structures around concepts and ideas.
Designing to incenvize this process has limitless possibilies.
Projects
Explorations
Home
1 of 13
Aditi Gupta
adi.adi05@gmail.com
(0)-9998 1468 72
Flat no. - 309,
Shri Paras Apartment,
Anandpuri, Harmu Housing
Ranchi, Jharkhand
8/14/2019 Aditi Gupta Portfolio
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AdiGupta|adi.a
di05@gm
ail.com
Projects
Educaonal Device onMenstruaon
Interacve Globe for Children
Research on Tribal Educaon
Informaon Design for Bus
Routes and schedules
Story Telling using various
Media
About Me
Poocho Poocho - An Educational Device on MenstruationIndividual Project | Duraon: 4 weeks
Project Brief
The aim was to create an educaonal device that can provide
informaon on Menstruaon to girls in an interesng
manner. The project focuses urban girls as the target users
who are about to undergo or have just undergone the phase
of Menarche (the rst occurrence of menstrual cycle in girls).
The physiology of menstruaon is selected as the subject to
be dealt with in the project.
Background
Menstruaon and menstrual pracces are sll clouded by
taboos and sociocultural restricons resulng in adolescent
girls remaining ignorant of the scienc facts. The area is sll
under closeness and there is a hesitaon factor in the elders
while imparng such kind of informaon.
Process
I wanted the device to be such that it arises an urge in the
user to know more. Considering the resources and media an
urban girl has access to, along with the degree of privacy that
goes around the subject, a computer game was developed.
Every stage in the game explains a bit of the process of
menstruaon while the incenves keep the player glued to
the game ll she has known all that the game has to oer.
The game also encourages a healthy discussion among the
family members.
1 2
Game Characters
System Thinking
Understanding and Depicon
Movie of sll images
2 of 13
Explorations
Home
8/14/2019 Aditi Gupta Portfolio
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AdiGupta|adi.a
di05@gm
ail.com
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Flow Chart Work FlowProjects
Educaonal Device onMenstruaon
3 of 13
About Me
Explorations
Home
Interacve Globe for Children
Research on Tribal Educaon
System Thinking
Understanding and Depicon
Informaon Design for Bus
Routes and schedules
Story Telling using various
Media
Movie of sll images
Start
Conversaon between grandma
and player (seng the incenve)
Quesons: (Hints from other characters available)
Stage 1: Gland responsible for growth in body?
Stage 2: Body part that produces eggs?
Stage 3: Process of expulsion of unferlized eggs out of the body?
Is answer by the
player correct?Wrong answer
nocaon
Congratulaons!!
Players avatar grows up a lile and
becomes more beauful.
Advance to the next stage.
Is it the 3rd stage?
Does the player
want to know more
about the topic?
Open the Know More
secon
Congratulaons!!
Players avatar reaches state of
womanhood. She is now a mature
girl.
End
yes no
yes
no
yes
no
back
Field Study
Indenfying work area
and target users
Content andinformaon gathering
Narraon of story to
hold the informaon
Deciding the appropriate
medium and
implementaon in ash
8/14/2019 Aditi Gupta Portfolio
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AdiGupta|adi.a
di05@gm
ail.com
Prithvi - An Interactive Globe for ChildrenGroup Project | Duraon: 1 week
Project Brief
This project is an aempt to create an informaon providing
system that breaks apart from convenonal systems and
makes informaon available in a more interacve, engaging
and intuive manner. The project focuses on 8-10 years
old children as primary target users. For subject purpose
it shows the journey of Earth and human evoluon in me
from Jurassic era to the modern age.
Background
Children at primary grade are not only new to school educaon
but also to books as a medium to derive informaon. Their
learning process prior to schools involved exploraon,
interacon and engagement with the environment through
various sensory channels. Thus making them more apt for
an exploratory (rather than instruconal) learning involving
interacon through various senses.
Process
The journey of Earth was broadly divided into 4 phases:
1st Phase - Jurassic Era
2nd Phase - Early civilizaon
3rd Phase - Age of Emperors and Empires4th Phase - Modern Age
Animaon corresponding to each phase was created.
1 2
Phase 1 Phase 2 Phase 3 Phase 4
Projects
Educaonal Device onMenstruaon
Interacve Globe for Children
4 of 13
About Me
Explorations
Home
Research on Tribal Educaon
System Thinking
Understanding and Depicon
Informaon Design for Bus
Routes and schedules
Story Telling using various
Media
Movie of sll images
8/14/2019 Aditi Gupta Portfolio
6/14
AdiGupta|adi.a
di05@gm
ail.com
1 2
To abide by users mental model of the subject, the interfaceis modelled to depict a globe with sockets into which human
shaped plugs can be plugged in.
The sockets in the globe are connected to a computer
through a keyboard circuit. The computer is connected to
a display that shows the animaon currently being played.
A Flash applicaon running in the computer, progresses the
animaon to the next phase with every increment in the
number of sockets on the globe.
The act of placing a human plug in a socket on the globe
implies introducing certain human populaon on the Earth,
which would in turn trigger a change in visuals on the screento depict a new phase in the Earths journey. Users interacon
with the globe also tries to establish a relaonship between
increase in human populaon and its eect on Earth.
Contribuon
As this was a group project the following were my
contribuons:
Concept
Narrave for the Animaon
Hardware Implementaon
Hardware Implementation
Users Interacon with the System
Projects
Interacve Globe for Children
5 of 13
About Me
Explorations
Home
Research on Tribal Educaon
System Thinking
Understanding and Depicon
Informaon Design for Bus
Routes and schedules
Story Telling using various
Media
Movie of sll images
Educaonal Device onMenstruaon
8/14/2019 Aditi Gupta Portfolio
7/14
AdiGupta|adi.a
di05@gm
ail.com
Research on tribal education systemIndividual Project | Duraon: 4 weeks
Project Brief
Aim of the project was to know and understand about
exisng informal educaon among the Adivasis of Jharkhand
and make the knowledge accessible to others.
Background
There exists many unique pracces of social interacon
among the Adivasis of Jharkhand. Git-Ora and Akhra are
such two pracces among the Munda Adivasis of Jharkhand.
Gi-Ora is a youth educaon system while Akhra is a
community learning centre. These pracces encourage open
interacon among people from all age groups and between
opposite sexes. It inslls a sense of social responsibility in
the individuals and makes them aware of their own culture.
In these pracces individuals grow up to become responsible
community person.
Process
I visited a village of Munda tribes called Maranghada at
a distance of 60 Kilometers from Ranchi (Jharkhand). I
interacted with a few people of that village to know more
about them. During research I came in contact with various
people and organisaons working in this domain. I obtained
a few books from them to carry out a literature research on
this subject. I came to know about their folklores and how itconstutes their religious belief system.
To make the knowledge that I gathered, accessible to others
I created a web page at hp://mundafolklores.wetpaint.
com/. Along with text and pictures the web site also contains
a drawn representaon of one of the Munda folktales.
1 2
Photographs taken to Document the Observaons
Projects
Research on Tribal Educaon
6 of 13
About Me
Explorations
Home
Interacve Globe for Children
System Thinking
Understanding and Depicon
Informaon Design for Bus
Routes and schedules
Story Telling using various
Media
Movie of sll images
Educaonal Device onMenstruaon
8/14/2019 Aditi Gupta Portfolio
8/14
8/14/2019 Aditi Gupta Portfolio
9/14
AdiGupta|adi.a
di05@gm
ail.com
System Thinking - Understanding and DepictionGroup Project | Duraon: 4 weeks
Project Brief
The objecve was to understand an exisng system consisng
of various enes, role that these enes play in it and
relaon that they share with each other. The project focuses
on the market at Teen Darwaza, Ahmedabad (Gujarat) as a
system.
Background
System is ubiquitous enty. Every thing that exits around us
is part of a system which intern is a part of a bigger system
Seemingly unrelated enes belonging to a system are
interrelated as transfer of informaon, maer or energy
takes place. A change in any one enty has an aect on the
other enty. Problem exing at a place in the system might
have its cause at seemingly unrelated place in a system.
Process
Teen-Darwaza market at Old Ahemadabad, Gujrat was
studied based on close observaons and interviews.
A map was made which was divided into layers and showing
relaons between the various enes of the system.
A panel was made which depicted the shops, people,
resources, architecture available at the place.
A mulmedia installaon was done to bring out the
experience of the Teen-Darwaza.
Usage of sound, light, movie, a panel, photography exhibion
and puppet show was done to bring the look and feel of the
place.
Top: People at the exhibion | Le : Details in panel | Right : Maps
Projects
System Thinking
Understanding and Depicon
8 of 13
1 2
About Me
Explorations
Home
Interacve Globe for Children
Research on Tribal Educaon
Informaon Design for Bus
Routes and schedules
Story Telling using various
Media
Movie of sll images
Educaonal Device onMenstruaon
8/14/2019 Aditi Gupta Portfolio
10/14
AdiGupta|adi.a
di05@gmail.com
Shops serve as storage to
the hawkers and also a placewhere hawkers can hide
their goods in case of raid
conducted by the municipal
corporaon of Ahmedabad
Hawker sell material that supplement but are dierent
from the goods available in the shops around them.This leads to increase in the cooperaon among the
shopkeepers and the hawkers leading to increases in
the sell not just the hawker or the shopkeeper alone
but of the region as well.
Buy and sell out of stock
goods at whole sale rates
to the shops and hawkers
Shops being the original establishment
inuence the placement of the hawkers
which are comparavely new
Shops
Inow of customers into the
market leads to a number of
costume to visit the shops as well
Encourage shops and
hawkers to keep ladies
oriented goods.
Encourage mostly
ladies customers
Jewellery, fashion wear, house hold accessories, repair CustomersHawkers
Pay extoron money to
the municipal so that
they let them stay
Discourage customers with vehicle to
enter Teen Darwaza area by occupying the
parking space as well as blocking the two
entries at either side of Teen Darwaza
Variety of goods at cheap cost with
scope of bargaining aracts customers
Create crowd Aract more customers
Sell Buy
Sell
Recommend
Recommend
Projects
System Thinking
Understanding and Depicon
Inter related entities at Teen-Darwaza Market
9 of 13
1 2
About Me
Explorations
Home
Interacve Globe for Children
Research on Tribal Educaon
Informaon Design for Bus
Routes and schedules
Story Telling using various
Media
Movie of sll images
Educaonal Device onMenstruaon
8/14/2019 Aditi Gupta Portfolio
11/14
AdiGupta|adi.a
di05@gmail.com
Information Design for bus routes and schedulesIndividual Project | Duraon: 4 weeks
Project BriefThis project was aimed at designing and depicng the
informaon about bus routes and schedule of Gandhinagar
State Bus Transportaon. The depicted informaon must
provide answers to passengers basic quesons related to
planning a journey.
Background
While planning a journey, the passengers seek answers to
basic quesons like which bus should he take, its schedule,
fare, duraon of journey and so on. Informaon boards
at bus stands oen dont cater eecvely to these basic
quesons. They fail to answer either due to lack of adequate
informaon or due to improper depicon of the available
informaon.
Process
A few bus trips were made to various places to experience
dierent situaons that a passenger typically faces. An
extensive eld study was carried out that involved studying
the exisng informaon boards and panels, interacon with
the administraon, bus drivers, bus conductors as well as the
passengers to know the informaon they can provide and
the informaon that they seek. Transport scenarios at other
cies like Paris and Munich were studied. A large amountof relevant data was gathered from various departments of
Gandhinagar bus depot to work on. Aer analysing the nature
of data and requirements of the passenger, informaon was
redesigned and more intuively depicted.
Top: Photograph manipulated to show size of the nal design
Projects
Informaon Design for Bus
Routes and schedules
10 of 13
About Me
Explorations
Home
Interacve Globe for Children
Research on Tribal Educaon
System Thinking
Understanding and Depicon
Story Telling using various
Media
Movie of sll images
Educaonal Device onMenstruaon
8/14/2019 Aditi Gupta Portfolio
12/14
AdiGupta|adi.a
di05@gmail.com
Story Telling using various MediaGroup Project | Duraon: 2 weeks
Project BriefThe main aim of the project was to understand various
techniques of linear and non-linear ways of story-telling.
Stories inspired by real life scenarios had to be represented
in non-linear narraves. Stories from the people at Law
Garden, Ahemedabad were taken and represented in non-
linear form. A sound track was synthesized for linear story
telling.
Background
Narraves are the basic tool of communicaon .Be it a day
to day conversaon, a game or a web site. A good narrave
engages audience and keep it interested in the subject.
Process
Stories about the life of the people were collected by
interacng with them and interviewing them.
Those stories of their day to day life, dreams and ambions
were then converted into interesng narrave.
For non-liner depicon of various stories of various people ,
a panel was made. Each shop had their respecve story.
Top: Panel showing stories of cras men at Law Garden
Projects
Story Telling using various
Media
11 of 13
About Me
Explorations
Home
Interacve Globe for Children
Research on Tribal Educaon
System Thinking
Understanding and Depicon
Informaon Design for Bus
Routes and schedules
Movie of sll images
Educaonal Device onMenstruaon
8/14/2019 Aditi Gupta Portfolio
13/14
AdiGupta|adi.a
di05@gmail.com
Movie of still imagesIndividual Project | Duraon: 2 weeks
Project BriefAim of the project was to visualize a piece of music and make
a video out of it
Background
Sound creates a sense of space in the mind of listener, it
triggers imaginaon and starts to visualize the sound.
Process
A sound track was selected and listened to while rapidly
sketching out the visuals that the music triggered.
Realizaon of the visuals was done by taking clay as amedium of expression.
Sll images of various parts of the clay model were taken.
Use of various camera angles and coloured lighng were
used to bring out the required mood.
The sll images were then synchronised with the sound
track and a movie was made out of it.
Slls from the movie
Projects
Movie of sll images
12 of 13
About Me
Explorations
Home
Interacve Globe for Children
Research on Tribal Educaon
System Thinking
Understanding and Depicon
Informaon Design for Bus
Routes and schedules
Story Telling using various
Media
Educaonal Device onMenstruaon
8/14/2019 Aditi Gupta Portfolio
14/14
AdiGupta|adi.a
di05@gmail.com
Explorations Sculpturing | Jewellery making
13 of 13
Jewellery made of clay and embossing is done by
using acrylic colours
Decoraon of an entrance carved on thermocol and painted with
clay to give the look of old architecture made of red stone
Sculpture carved out of
Plaster of Paris
About Me
Home
Projects
Recommended