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8/11/2019 Microlite20 - Moderno
1/4
Conceptos bsicos
Caractersticas, razas, magia, combate, nombre, equipo
inicial, Otros Peligros y el Avance de nivel son como en el
Reglamento de Microlite20 modicado de acuerdo con tu
campaa. Este manual est destinado a un setting en que
los pjs sean humanos, sin embargo, si se usan razas no
humanas, sustituye las clases por las razas.
Clases
Las clases Microlite20 Moderno tienen dos partes: la clase
heroica y una ocupacin inicial. Los Personajes empiezan
en el nivel 1.
Las clases Heroicas son la denicin amplia y bsica de
los dones naturales de los personajes. Selecciona una de
las clases heroicas de la siguiente lista:
Hroe Fuerte: +2 FUEHroe gil: +2 DESHroe Inteligente: +2 MENHroe Carismtico: +2 MEN/+2 CAR (si se aplica laregla opcional del Carisma)
Las Ocupaciones son los aspectos ms detallados y
especializados de las habilidades de los personajes.
Representan lo que el personaje ha aprendido a lo largo de
su profesin. Seleccione una de las ocupaciones:
Acadmico: +2 Conocimiento
Aventurero: +2 Fsicas
Atleta: Fsicas +2
Trabajador: +2 Fsicas
Celebridad: +2 Comunicacin
Creativo: +1 a Conocimiento y a Fsicas
Criminal: +2 Subterfugio
Diletante: +1 a Fsicas y Subterfugio
Doctor: +2 Conocimiento
Servicios de Emergencia: +1 a Conocimiento y a Fsicas
Empresario: +1 a Conocimiento y a Subterfugio
Investigador: +1 a Comunicacin y a Conocimiento
Agente de la ley: +1 a Fsicas y a Subterfugio
Militar: +2 Fsicas
Religioso: +1 Comunicacin y a Conocimiento
Granjero: +2 Fsicas
Estudiante: +2 Conocimiento
Tcnico: +2 Conocimiento
Ofcinista: +1 a Comunicacin y a Conocimiento.
Los bonos del Guerrero y el Pcaro del Microlite20 pueden
ser usados para las siguientes Ocupaciones: Criminal,
Agente de la Ley y Criminal.
Heroicidad
El Herosmo es un bono igual al nivel del PJ (1 a nivel 1,2 a nivel 2 etc.) y puede ser aplicado una vez por da para
subir alguna de las siguientes tiradas de dados o valores:
1. Bono de Ataque2. Dao3. Tirada de Salvacin4. Tirada de Habilidad5. CA del personaje
Combate
Las Armas de Fuego usan el bono del ataque con proyectiles
descrito en el Microlite20.
Rfaga: Un arma de fuego automtico puede disparar unapequea rfaga sobre un oponente. El atacante sufre un -6
al ataque y hace el doble de dao.
Fuego automtico: Un arma automtica puede rociar debalas a varios oponentes a un mximo de 9 metros. La CA
a superar siempre ser 14. Los que estn en la zona de tiro
tendrn que hacer una TS de DES a CD 15 para no ser
impactados.
Lanzar explosivos: Estas armas (por lo general granadas)requieren que el atacante realice una tirada de ataque con
8/11/2019 Microlite20 - Moderno
2/4
proyectiles (sin penalizacin) dirigida a una zona
particular, de 3 mt por 3 mt, con una CD de 10. Cualquier
personaje dentro del radio de la explosin (ver los
detalles de explosivos en el SRD) puede hacer una tirada
de Destreza+ Fs (CD est en la lista de explosivos) para
recibir slo la mitad de dao si la pasan.
CA: Como en el mundo moderno las armas son muy
letales y la gente no acostumbra a llevar armadura, la CAsufre una ligera variacin a la hora de calcularla:
CA= 10+ mod DES+ bon armadura+ nivel del pj.
Riquezas
Iniciales: 2D4+1Todos los personajes tienen un bonicador de riquezas
que indica su poder adquisitivo. Cuando el personaje
quiera comprar algo, har la siguiente tirada:
D20+Bono de Riquezas contra la CD de compra delobjeto.Si el bono de compra supera la CD del objeto, lo consigue
automticamente
Cuando compres objetos en los cuales su CD sea mayor
que tu bono o de 15 o +, tu bono de riquezas disminuir
tal que as:
CD de compra
Reduccin de Riqueza
1-10 por encima de riqueza actual
1 punto11-15 por encima de riqueza actual 1d6
puntos
16+ por encima de riqueza actual 2d6
puntos
Para recuperar riquezas bien puede ser mediante
robndolo, ganndolo o mediante una tirada de ocio
(aumentando en este caso en +1 por cada xito por cada
5 puntos superados de la CD otro +1).
Vehculos
Los vehculos, son equipo que cuenta con caractersticas.
Maniobra (modica las tiradas de conducir), Defensa (su
CA), RD y PG (su reduccin de dao y su vida) y Valor
de compra. Los vehculos tienen varias velocidades con
un modicador. Estacionario o lento (0), Velocidad media
(1), Velocidad rpida (2), A fondo (4). Esos modicadores
se aplican positivamente a la Defensa del Vehculo y
negativamente a las acciones de los pasajeros.
Ejemplos:
-Coche:Maniobra: -1
RD/PG: 5/30
Defensa: 8
VC: 30
- Camin:Maniobra: -2
RD/PG: 5/36
Defensa: 8
VC: 35
- Moto:Maniobra: +2
RD/PG: 5/20
Defensa: 10
VC: 26
- Tanque:Maniobra: -4
RD/PG: 20/64
Defensa: 6
VC: 47
Equipo
Usa las tablas de equipo moderno del SRD.
Armas
A continuacin se mostrarn ejemplos de diferentes tipos
de armas...
Arma Dao CdF Cargador
Revolver Ligero 2d4 S 6
Revolver Pesado 2d6 S 6
Pistola Ligera 2d6 S 17
Pistola Pesada 2d8 S 8
Fusil 2d10 T 5
Ametralladora pequea 2d6 S,A 30
Ametralladora grande 2d6 S,A 20
Ametralladora pesada 2d12 A Cinta
Fusil de Asalto 2d8 S,A 30
Escopeta 2d8 S 2
Lanzacohetes 10d6 T 1
Explosivo Dao rea CDDES
Granada Frag. 3d6 12 mt 15
Dinamita 2d6 3 mt 15
C4 4d6 6 mt 18
Termita 6d6 3 mt 12
Fsforo Blanco 2d6 12 mt 12
Armaduras
A continuacin se mostrarn ejemplos de los diferentes
tipos de proteccin disponibles en la era moderna:
8/11/2019 Microlite20 - Moderno
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Armadura Tipo Bonus
Ropa Gruesa Ligera +1
Chaleco Antibalas Ligera +2
Kevlar Ligera +3
Antibalas completo Media +4
Antidisturbios Pesada +5
Escudo Antidisturbios Escudo +2
Bestiario
- Cazarecompensas: DG 2d8+1 (10 pv), CA 16 (18), At.C.C+3 (d4+2) / At. Distancia. +3.
- Cientfco criminal: DG 2d6 (6 pv), CA12, At. C.C -1
(d3-1) / At. Distancia. +1
- Criminal: DG2d8 (8 pv), CA 13 (15), At. C.C -1 (d3+1)/ At. Distancia +3.
-Dilettante:DG 2d6+1 (8 pv), CA 15, At. C.C -1 (d3-1)/ At. Distancia +2.
- Camello: DG 2d8+2 (12 pv), CA 12 (14), At. C.C +1(d3+1) / At. Distancia +1.
- Lder Mafoso: DG 2d6+2 (10 pv), CA 12 (13), At. C.C
+4 (d6+2) / At. Distancia +2.
- Mafoso: DG 2d8+2 (12 pv), CA 16 (17), At. C.C +2(d6+1) / At. Distancia +2.
- Mecnico: DG 2d6+1 (8 pv), CA 10, At. C.C +3 (d3+2)/ At. Distancia +0.
-Ofcial de Polica: DG 2d6+2 (10 pv), CA 13 (17), At.
C.C +3 (d3+2) / At. Distancia +2.
- Poltico: DG 2d6 (6 pv), CA 11, At. C.C-1 (d3-1) / At.
Distancia +1.
- Investigador Privado: DG 2d6+2 (10 pv), CA 13, At.
C.C +2 (d6+1) / At. Distancia +1.
- Periodista: DG 2d6 (8 pv), CA 12, At. C.C -1 (d3-1) /
At. Distancia +1.
- Acadmico: DG 2d6 (6 pv), CA 12, At. C.C -1 (d3-1) /At. Distancia +1.
- Soldado: DG 2d8+1 (10 pv), 16 (18), At. C.C +3 (d4+2)
/ At. Distancia +3.
- Conductor de Taxi: DG 2d6+1 (8 pv), CA 16, At. C.C+1 (d3+1) / At. Distancia +2.
- Terrorista: DG 2d6+2 (10 pv), CA 12 (14), At. C.C +1(d3+1) / At. Distancia +1.
- Matn: DG 2d6+2 (10 pv), CA 13 (14), At. C.C +4(d6+2) / At. Distancia +2.
Microlite20 ModernOPEN GAME LICENSE Version 1.0a
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System Reference Document Copyright 2000-2003, Wizards of the
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