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8/9/2019 Notas del parche 5
1/17
HOME NEWS GAME UPDATES PATCH
I GREImportant information regarding cookies. By using this website you consent to our use of cookies in accordance with our Cookie Policy.
Patch 5.3 notesBY RIOT PWYFF
Hello, Summoners.
How is everyone on this fine patch day? Good? We are good as well. Excellent.
We were taught to be polite when delivering tough news, so now that pleasantries are out of
the way, here we go: back in the foreword of patch 5.2 we mentioned that 5.2 and 5.3 were
going to be our Deathfire Grasp-removal patches, but now that we've been hard at work, we
realized we could use an extra cycle to build confidence. So that means we've delayed a few
dudes we promised would come in 5.3, including Veigar, Mordekaiser, Katarina (more on her
below), and a new +120 AP item to replace the gap left in DFG's wake. We're aiming for 5.4
and are expecting to stick the landing (except maybe the new item, as it's a bigger project and
might take longer!).
As an aside, we've been keeping a close eye on all champions who were affected by the
passing of Deathfire Grasp and haven't seen a real impact on performance. We're not saying
this to justify the removal of an item that many felt were important in their builds (in other
words, we're not dismissing your feedback!), but it's an interesting tangent we wanted to
explore.
While we're pretty certain at high levels the strategic removal of DFG hurt players who could
utilize it properly, a proportionally equal number seem to be benefitting from finding
alternative builds that don't rely on using an active. We looked into it and, given the low (low)
percentage of players who use their act ives, it seems there's a tipping point where replacing
your DFG with a different AP item (try a Morellonomicon or two (or five)) nets roughly equal
results. Once again, this is probably different at high levels of play but it's true from a broad
statistical perspective, so here we are again, talking about statistics.
“
Patch 5.3 notes
Bug with Sona's Base Stats
Champions
Items
Summoner's Rift
Summoner Spells
In-Game Options
Featured Game Modes
Player Tooltips
Loading Screen Tips
Bugfixes
Upcoming Skins
EU West (English)
PLAY NOW LOGINGAME INFO NEWS ESPORTS BOARDS COMMUNITY SUPPORT
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But we'll repeat: the reasoning behind that info-dump was not to justify the change, just to
give some background on the complexities we deal with. One thing we do agree with is that
there needs to be another +120 ability power item for endgame mages, and we're
investigating that space as we speak. Rather, as you read.
After this long, rambling foreword, what's all this mean about this patch? Just that we're going
pretty light, with changes aimed at a few outliers in competitive and normal play (oh dear
Ahri). I guess you could say this patch's narrative is defined by what's not in there (hence we
spent four paragraphs talking about that), but now you can charge up to 2 wards in an
upgraded yellow trinket, so that's very cool. See you next patch!
Chris "Pwyff" Tom”
Bug with Sona's Base Stats
Sometimes when the skins team takes on large projects, they take a 'snapshot' of the
champion's files to work on, including certain hard-coded values like base stats and
movement speeds. Unfortunately, when the team finally finishes and implements the
skin, those old values can be reintroduced to the game, overwriting any recent
balance changes made. There have been a few cases of this happening in the past
(Kayle's attack speed per level when we released Riot Kayle, Galio's Q when we
released Gatekeeper Galio, etc), but rarely with so many 'reverts' to the champion.
Unfortunately, Sona went through a small update during the time we were working
on her skin, so she's gone back to all of her old base stats pre-champion update.
While we considered shipping 5.3 with Sona disabled, we don't think the full extent
of these changes merits taking her away from so many, so we're just fully
communicating what's happened while we work on a bugfix as soon as possible.
Sona
BASE ATTACK DAMAGE : 50.04 ⇒ 52.04
BASE MOVEMENT SPEED :
325 ⇒
330BASE HEALTH : 482.36 ⇒ 497.6
HEALTH GROWTH STAT : 77 ⇒ 70
BASE MANA REGENERATION : 9 mana per 5 seconds ⇒ 8.1 mana per 5 seconds
MANA REGENERATION GROWTH STAT : 0.4 mana per 5 seconds ⇒ 0.65 mana per 5 seconds
“
”
Champions
AhriOrb's mana cost is higher, W's base damage is lower (especially at higher ranks),
and W / R have lower "target acquisition range" which means they automatically
move toward their targets at a lower range.
It's safe to say that Ahri's return back to her kitier, mage-ier (that is a
word) roots has been a success, but her new-found mobility has left
her feeling a tad overbearing. For someone that skirts the edge of fights
so well, Ahri wasn't taking enough risk for the reward (less dashing in,
more dashing out). Forcing this fox-girl to walk the line for her
guaranteed damage makes expert use of her Orb-speed and Charm,
which is where we'd like to leave her feeling - skillful and satisfying to
“
http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/ahri/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/ahri/
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play, but vulnerable when making mistakes.
Q - Orb of Deception
COST : 55/60/65/70/75 mana ⇒ 65/70/75/80/85 mana
W - Fox-Fire
NE W DO A BARREL ROLL : Fox-Fire's rotation speed has been increased by
~30%. This means if Ahri's hitting a champion with Fox-Fire at maximum
range, she won't have to wait as long for her other Fox-Fires to rotatecloser.
DAMAGE : 50/80/110/140/170 magic damage ⇒ 40/65/90/115/140
magic damage
ACQUISITION RANGE : 650 ⇒ 550
R - Spirit Rush
ACQUISITION RANGE : 700 ⇒ 600
”
AzirQ's base damage is down (particularly at later levels), W's range is lower, and
W's crazy tower bomb damage is much lower. Less crazy.
Hyper-carries are often defined by a weaker early to mid-game (think
Tristana, Jax) as they 'ramp up' into their core items and ability scaling.
Lane bullies are the reverse - powerful up-front until their less-than-
impressive late-games (like Renekton or Quinn).
Enter Azir. Who is both.
As it stands, the emperor's strengths are at odds with themselves. On
one hand, he's a hyper-carry with monstrous late-game damage toboth champions and structures; on the other, he's a powerful lane-bully
with the ability to shove even the most aggressive opposition back to
base. When a champion can cover their weaknesses so well,
something's gotta give.
Enhancing Azir's end-game effectiveness goes well with our intended
goals for the sand mage, so we're softening his spikes to achieve a
more manageable lane along with a little bump to his AD to help him
last-hit when his soldiers are slacking off. Which they do. Often.
General
BASE ATTACK DAMAGE : 49.704 ⇒
52
Q - Conquering Sands
BASE DAMAGE : 75/105/135/165/195 magic damage ⇒
65/85/105/125/145 magic damage
W - Arise!
SOLDIER STAB RANGE : ~400 ⇒ ~325 (we're marking them as approximate
values because they get very complicated)
TOWER BOMB DAMAGE : The tooltip values were incorrectly saying +0.6
“
”
http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/azir/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/azir/
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ability power (it's actually 0.7). 90 + (15 x level) (0.7 ability power) ⇒ 50+ (10 x level) (0.4 ability power)
Diana Moonsilver Blade now displays the number of stacks and remaining duration, W's
spheres now orbit much faster.
It's been a while since Diana's fall from orbit, so we're sending a carepackage to tide her over. Her passive shows you how long it lasts until
you need to use it, and quicker orbs on Pale Cascade give her more
consistency when embodying the vengeful moon.
Passive - Moonsilver Blade
CLARITY! : Now displays number of stacks and remaining duration.
W - Pale Cascade
ORB ORBIT : Pale Cascade's spheres now rotate at roughly double the
speed
“
”
FiddlesticksDrain's Tether range is lower.
Drain's mechanics are simple - break the tether and you're good. Stay
around, and risk losing a duel to a stick figure. Fiddlesticks can still lock
you down with Terrify to ensure his success, but lowering Tether's
range makes sure enemies can actually escape when he fails to scare
them good and proper.
W - Drain
TETHER RANGE : 700 ⇒ 650
“
”
GnarGnar's gotta better manage his Gnar-Bar if he wants to GNAR!! in Mega Gnar.
Gnarly.
From concept to release, Gnar has always been built around his unique
transformation trigger and its inherent inconsistency . Will the enemy
engage because Mega Gnar's losing steam? Should we begin a fight and
have Gnar transform as it begins? These are the types of questions we
want his teammates to ask, and the type of situations the Gnar player
to manage. When a champion based on unreliability becomes a staple
competitive pick (where reliability reigns supreme), we felt like
something was up.
Due to a bug since his release (oops), Mega Gnar was lasting a good bit
longer than intended - discovering this, we thought it would be a good
time to tighten the windows Gnar has to go crazy so we can really
accentuate his highs and lows. We're not trying to make Gnar
disappear, but teams should have to work a little harder than just
picking Jarvan IV. Shots fired.
“
http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/gnar/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/gnar/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/diana/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/fiddlesticks/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/fiddlesticks/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/diana/
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Passive - Rage Gene
'T IRED' DEBUFF DURATION : 13 seconds ⇒ 15 seconds
MEGA GNAR DURATION : 19 seconds ⇒ 15 seconds (as a note, the tooltip
originally said 15 seconds, but it was actually 19 seconds)
”
GragasBARREL SLOWS FOR MORE.
Gragas's last round of nerfs weighed heavy on his effectiveness against
minion waves, so we wanted to give him better incentives to roll out
the barrel against champions. This buff's on the house.
Q - Barrel Roll
BASE SLOW : 30/35/40/45/50% ⇒ 40/45/50/55/60%
MAXIMUM SLOW : 45/52.5/60/67.5/75% ⇒ 60/67.5/75/82.5/90%
“
”
Kassadin-10 damage on Q.
Let's talk about Kassadin. Near unparalleled mobility coupled with high
damage and precise target selection has historically made Kass among
the League's most resilient champions. Right now, our best method of
'gating' this guy (that is, trying to keep him from facerolling over the
game) is by intentionally keeping his lane weak in the hopes of staving
off what can feel like an inevitable riftwalking nightmare. While we want
to preserve Kassadin's mobility-driven identity, he doesn't really have
windows of vulnerability necessary for opponents to smack him in the
face, meaning most fights are his to lose rather than any outplays his
opponents can make.
With all of that said, this is not the change to do that. Sorry. We'll be
kicking of some deeper investigations in the future (who'd have thought
an ultra-mobile assassin would have game health difficulties), but for
now we're just looking to tune him down. Very precisely.
Q - Null Sphere
DAMAGE : 80/105/130/155/180 magic damage ⇒ 70/95/120/145/170
magic damage
“
”
Katarina Katarina finishes her attacks faster.
As we called out in the foreword, DFG's removal didn't really impact
some its frequent buyers quite in the ways we expected. While we
were experimenting with some compensation, one thing from our data
became very clear - Katarina is still a very strong champion.
We went back to brainstorming small ways to add power to Kat, but
quickly found that buffing an already strong champ might not be the
right course of action. This isn't to say she's exempt from further
“
http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/katarina/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/gragas/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/kassadin/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/kassadin/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/katarina/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/gragas/
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we've slipped TF a few extra cards under the table. Stacked Deck now
builds up on towers so you can pressure enemies even while pushing,
and Gate uses an 'On My Way!' ping a la Rek'Sai to make coordinating
cross-map ganks less of a gamble. Still a gamble. Just less.
E - Stacked Deck
NE W IT'S THE LITTLE THINGS : Stacked Deck now builds on towers, but will
not apply bonus damage
R - Destiny
BUT WILL THEY LISTEN? : Casting Gate now sends an "on the way" ping
(similar to Rek'Sai's Void Rush)
“
”
VarusR got fatter.
Varus's unique team-disengage has always been near the top of
marksmen when it comes to strategic niches, and it's something we're
excited to see more of. In an attempt to brighten his mood, we'reamping up a bit of that reliability.
R - Chain of Corruption
MISSILE WIDTH : 100 ⇒ 120
“
”
Zyra Zyra's plants now have range indicators for her.
In our never-ending Crusade for Clarity (tm), Zyra's getting hooked upwith sweet range indicators for each of her plants to help her really
appreciate the things they do for her. Appreciate your plants, Zyra.
Please.
Q - Deadly Bloom
SPITTING DISTANCE : Thorn Spitters now display their range when grown
E - Grasping Roots
LASHING OUT : Vine Lashers now display their range when grown
“
”
Spell Shields
We're aware this is a small nerf to Sivir and Nocturne, but this was definitely not an
intended behavior.
WHOOPS : Fixed an issue where Sivir's Spell Shield, Nocturne's Shroud Of Darkness, and
Banshee's Veil reduced damage from all sources when blocking a spell. Now periodicdamage and auto-attack damage are unaffected by spell shield.
“ ”
http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/varus/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/varus/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/zyra/http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/zyra/
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Mass Texture Rebalance (Part 7)
We're continuing our comprehensive pass at the game's older character textures. As
with previous installments, our goal is to improve parity with newer releases and
make sure everybody looks at home on the newly-updated Rift.
Fiddlesticks
Base, Bandito, Fiddle Me Timbers, Pumpkinhead, Spectral, Surprise Party, Union Jack
Kennen
Base, Arctic Ops, Deadly, Karate, Kennen M.D., Swamp Master
Mordekaiser
Infernal, Lord
Veigar
Base, Baron Von Veigar, Curling, Greybeard, Leprechaun, Superb Villain, White Mage
“
”
Items
Farsight OrbRead the note please! The Farsight Ward has some unique properties.
Map vision is actually an underestimated tool that teams can use to
press an advantage or come back from a deficit, but not many players
think about it like that, so we're suggesting you should. Relatingspecifically to Farsight Orb, if your first idea was that now you can place
long-distance teleport points for the most amazing ganks ever, TOO
BAD. This little guy's untargetable to ally teammates to prevent just
that (and free ward hops).
NE W THE LITTLE WARD WHO COULD : Farsight Orb now drops a 60 second
visible Farsight ward with 1 hit point at the target location. This ward isuntargetable by allies. Farsight Orb still provides clear vision in the areaand 'tags' champions, in case you were worried it was being turned into awimpy ward teleporter (it's just getting that as a bonus).
“
”
Greater Stealth TotemYellow trinket's upgrade now stores up to 2 charges.
Map vision is actually an underestimated tool that teams can use to
press an advantage or come back from a deficit, but not many players
think about it like that, so we're suggesting you should. Yes, we're
repeating ourselves. As for Greater Stealth Totem, the change itself is
straightforward - we're hoping to give some extra tools back for teams
trying to recover from a deficit, and this lets them (somewhat) combat
aggressive sweeping teams.
“
http://gameinfo.euw.leagueoflegends.com/en/game-info/items/http://gameinfo.euw.leagueoflegends.com/en/game-info/items/http://gameinfo.euw.leagueoflegends.com/en/game-info/items/http://gameinfo.euw.leagueoflegends.com/en/game-info/items/
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NE W I'M CHARGING MY. . . WARDS : Greater Stealth Totem now stores up to
2 charges. Stores 1 charge per 60 seconds.”
Spectre's CowlHealth regenified.
Just giving fighters and tanks a little help when dealing with mages in
lane.
HEALTH REGENERATION : 100% base health regen ⇒ 150% base health regen
“ ”
Summoner's Rift
Baron Nashor
He's like a piece of terrain. A big, fat, purple piece of terrain you can't move through.
WALL OF NASHOR : Baron Nashor now cannot be walked through even with effects like
Ghost or Fizz's Nimble Fighter, which grant this ability
“ ”
Inhibitors
Oh dear.
SORRY MAGES : Fixed a bug where inhibitors weren't taking ability power to structure
bonus damage (if 40% of your ability power equals to higher than your bonus attack damage, you instead deal damage equal to base attack damage plus 40% of your abilitypower)
“ ”
Summoner Spells
Ignite
Fire's pretty distracting, man.
CAN'T GO HOME IF YOU'RE ON FIRE : Ignite now interrupts champions who
attempt to recall while Ignited
“ ”
In-Game Options
http://gameinfo.euw.leagueoflegends.com/en/game-info/items/http://gameinfo.euw.leagueoflegends.com/en/game-info/items/http://gameinfo.euw.leagueoflegends.com/en/game-info/summoners/spells/http://gameinfo.euw.leagueoflegends.com/en/game-info/summoners/spells/
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Camera ChangesNE W GET YOUR APM UP : Players can now separately adjust keyboard and mouse camera
scroll speeds
NE W MOVE THAT TERRAIN : Added a "mouse button drag scroll" option, which changes
middle mouse button scrolling to behave like you're physically dragging the map around(click, hold, drag the map in a direction) instead of scrolling (click, move in the directionyou want to scroll).
NE W LOCKED CAMERA ARAM BUFFS : Adjusted camera lock offset on Summoner's Rift and
Howling Abyss based on which team you are on. This can be toggled on/off in theoptions menu.
Featured Game Modes
Nemesis Draft
Nemesis Draft, our next Featured Game Mode, will be released later on during patch
5.3! More information soon - keep an eye out for all the details!“
”
Player Tooltips
We haven't talked too much in the past about player tooltips - the hovercards that
appear in your friend list when you mouse over another player's name. We want
player tooltips to be a convenient, accessible point of reference for basic player
information, but there are a few areas we noticed we could improve upon. Thisupdate will be activated in the days following the initial patch!
Our traditional layout relied on text, simply shrinking if any attribute was missing (e.g.
not all players have a ranked division). As a result, tooltips were inconsistent
between players and often became bloated as more and more information was
recorded. By contrast, the new design will give each data point its own space: if
something is missing, that space will simply be left blank. This should make the
tooltips less cumbersome to use.
Which is good, because we'll be adding them to your game lobbies.
WHO ARE YOU. . . : When the update is activated, player tooltips will appear in game
lobbies, in addition to your friends list and chat rooms
NE W .. .AND WHAT DO YOU WANT? : Player tooltips will include "Recent Playstyle"
information which indicates what champion, position and role a player has recently beenplaying in matchmade queues
TRUST US, THEY'RE 30 : Once level 30 players complete their ranked placements, their
summoner level will be replaced by their current division, indicated via tier emblem anddivision number
“
”
Loading Screen Tips
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D4rKnightmarexxx - about 2 hours ago
Shaco It Off - about an hour ago
13
1
-6Kata bursts champs down 100 to 0 hmmm thats interesting................. lets nerf fiddles :D
Hello Summoner! I am Shaco It Off an unknown player in the rift here to tell you, yes, youabout a trade secret. Stuck in bronze? Akali and Katarina Pentakilling your team. FEAR NOT for I have discovered the answer: CC! "But, what is CC you ask?" CC is not CurryChicken, Crazy Caitlyn or Cryptic Conundrums, it stands for CROWD CONTROL! Thisnew invention actually STOPS Katarinas Death Lotus! "But Shaco Main how do I get thisCC?" you ask. SIMPLE Almost 75% of leagues Champions come with their very own CC!INSTALOCK YOURS NOW! terms and conditions apply cc maybe removed at anytime due to ritos nerfs may not be sucessful with those who are or related to vvortic
1 M O R E C O M M E N T S
There is enough counterplay against Kata tho, i f you pick no cc vs her she of coursedestroys you ^^
DID YOU KNOW : We've added a bunch of random League facts to the loading screen
(thanks to the community for some of these suggestions!)
Bugfixes
Tibbers now inherits skin-specific E - Molten Shield VFX when certain Annie skins areused
Upcoming Skins
The following skins will be released at various points during Patch 5.3:
Sweetheart Annie Heartseeker Varus
Warden Sivir
Warden Nautilus
Marauder Ashe
Marauder Warwick
2 HOURS AGO
PATCHTAGGED WITH:
PATCH NOTES
Discuss (LOGIN TO COMMENT)67 comments sorted by BEST
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TheShadox - about an hour ago
Kyseart - about an hour ago
Slybers - about an hour ago 5
MrPento - 42 minutes ago 1
2
Sapotilla - about an hour ago
8
AcyVBK - 21 minutes ago
2
SG Kamereon - about an hour ago
2
THC Rahvin - about an hour ago
2
Mnaps - about an hour ago
2
Mister Titus - about an hour ago
2
The nerf on fiddle also isn't that hard :p
When will firecracker jinx be released :(
You can buy it now xD
already is
Comment is below threshold ( show )
I'm gonna buy almost 100 skins from sales :D
1 M O R E C O M M E N T S
2 M O R E C O M M E N T S
And Riot said " let`s nerf Ahri until she will look like a support and leave other mid laners that can
1v5 your team untouched"
R got fatter Lol R go on a diet u fatty
Could Malzahar have the same update at Katarina please?! The build up for hisauto attacks are so much slower compared to other champions.
WTF no bugfix for ?!
tbh, I think you guys should focus more on champs in need of balancing that aren't only flavor of the month picks. Everyone was expecting nerfs for Ahri, Kassadin, and Azir. But how aboutthrowing in something more unexpected? I really like the small buffs for Varus and Gragas. Spice
it up, and surprise us! (btw my Viktor cries in the corner begging for a skin )
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MrThaPaus - 7 minutes ago
1
r xy95 - about an hour ago
2
Lunom - about 2 hours ago
2
CrazyFishes - about an hour ago
1
WNS Superjet - about 2 hours ago
1
tiger hmpgf - 2 minutes ago
1
motabrivz - 2 minutes ago
1
KingS7ayer - 2 minutes ago
1
1
Aren't you happy enough with the creator viktor skin?I mean some champs haven't had new skins for wayy longer.
(For Ínstance )
pls make the recent playstle que specific, so that you actually see the main of that guy in rankedand not something he trolled with in normals
Like the Patch on
R.I.P TO THE WEAPON YOU USED TO SEE ITS ALL OVER THE WEAPONS GONE SAY
GOODBYE +
Dat Varus :oInsta Buy :D XD
Varus Taric Bushy Combo
plz give shaco more health on start he is to squishy.
now there are players that play shaco top , need to play to defensive they cant stay at the torrentvs a yorik XD .And more 1 thing plz creat a new ability power item that give cooldown reduction , dont need tohave many ability power just to replace the deathfire grasp.if u can ficks that ?ur the best riot :).
just a little bit op XD.
This is probably the worst patch I've seen. every change is pathetic. an extra 50% hp regen onspectral cowl? gee thanks that really helps me not get burst down. 10 less damage on kassadinsQ that makes no d ifference except in the first 3 minuets of the game. Half a teemo range onfiddles W? golly thats a huge change. Gragas with a 40-60/60-90% slow? thats unnecessary.
Sort your shit out rito. seriously.
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Fastest Heca EUW - 3 minutes ago
c0unt3rattack - 7 minutes ago 1
Sam loves meat - 17 minutes ago 1
UnitAlon3 - 18 minutes ago
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Lenx - 21 minutes ago
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Elcaroman - 23 minutes ago
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Tacreta - 26 minutes ago 1
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FaRaGSiMbA - 32 minutes ago
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SebyFzN - 37 minutes ago
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Marauder ??
You mean Daedric Armor
what about pink taric and heartseeker varus new comp?
Meeeeeh, I just started to master Ahri, and now these nerds :( And also no DFG...
R.I.P +
I dunno, i played a lot with and against Gnar and i think reducing his Mega Gnar duration wontreally bother him. I get the feeling Mini Gnar is way too strong, due to his high mobility. I think the intend of Mini Gnar was to play safe and be carefull until you build up enough rage totransfrom, but already as Mini Gnar you can put so much pressure on the opponent its insane.Also in lategame Mini Gnar is a high threat escpecially with the % damage and the slow of thespamable q is really strong.
I would wish Mini Gnar to get a bit tuned down to be more like a little, weak but mobile champwho needs to be super carefull until he can transfrom into Mega Gnar.
This are just the thoughts of an avarage LoL player, dont be harsh to me if i got somethingwrong. ^^´
Its weird that you removed dfg but still keep this
:D
LoveHeartseeker Varus
!!!
Nerf again =))
8/9/2019 Notas del parche 5
15/17
Slade Ninja Rat - 42 minutes ago
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voveve - about an hour ago
I3lackDuki - about an hour ago
voveve - about an hour ago 1
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SirMitsuruji - about an hour ago
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Nameless One - about an hour ago
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Semao - about an hour ago
Beermaker36 - about an hour ago
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-3
PeFECTSeCONDARY - about an hour ago
THC Rahvin - about an hour ago
1
1
Join the glorious revolution
Ok!
with the new if adc takes it and support take in laning phase you will have 5 wardsaround (tribush, river, Drake, lane bushes or oune bush and grompbush)
hope you know that you still need to be lvl 9 befor you can buy the upgrade, and normallyno adc goes for the yellow upgrade since the blue trinket is kinda strong too
Normally at lvl 9 I'm still in lane phase
so RIP..and my ! Why riot.. why!
The funny thing about DFG's removal is that champions like Ahri or LeBlanc had been playedwithout it before, but at some point pros decided to switch back to DFG. In short, the removalof DFG is not that big a deal and most AP mids who used it will still work just fine.
R.I.P
That's not going to change much, sadly. Get rid of the true damage/lower the true
damage and it'll be RIP but not now, no.
"We looked into it and, given the low (low) percentage of players who use their actives, it seemsthere's a tipping point where replacing your DFG with a different AP item (try a Morellonomiconor two (or five)) nets roughly equal results.'Where are you getting these item use stats? you can't spam DFG anyways, plus you did somechanges for competitive play and now the changes are for pre-30? if you buy dfg its to use it! andsure, lets get morellos on kat Kappa
Some people buy items but never use them. They probably calculate how long an item hasbeen available to use but hasn't.
8/9/2019 Notas del parche 5
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D4NTE8 - about 2 hours ago
1
AcidiC Sypueria - about 2 hours ago
1
beamfire - about 2 hours ago
1
DarkSura9999 - about 2 hours ago
1
homiedoc - about 2 hours ago
voveve - about an hour ago
tera2 - about an hour ago 1
-1
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Sir Rowan - 17 minutes ago
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CrazyFishes - 44 minutes ago
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RIP +
_RIP
since they removed the icon
my wallet is stacking its
R.I.P wallet #cryingwallet
Nice , new skin comming and my rp go away
early game upgrades incoming :D
if you ADC buys that when you support buy you will have 5 wards in laning phase(tribush, river, Drake, lane bushes or oune bush and grompbush)
you can only get it after level 9 ,so
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