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Critical ZO NE: A Role Playing Gam e in Geom etry for 3rd Year
High School Stud ents of Pedro Guev ara M e morial National High
School
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State m ent of the Proble m
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General Proble m
How to develop an educational role playing
game about Mathematics specifically in
Geometry that will serve as supplementary
tool for the study of the 3rd year high
school students of Pedro Guevara Memorial
National High School by the end of the
school year 2008-2009.
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State m ent of the Proble m
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Specific Proble ms
How to incorporate a computer game in
Mathematics, specifically Geometry?
How to develop a computer game that deals
with different topics in Geometry such as:
geometry shape and size, geometric relation,
triangle congruence, quadrilaterals,
similarity, circles and plane coordinategeometry?
State m ent of the Proble m
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Specific Proble ms
How to develop a computer game that will help
the students to recognize and identify the
different formulas and basic operations insolving problems in Geometry?
How to develop a computer game that will
capture the interest of the students in
studying Mathematics subject, especially in
Geometry?
State m ent of the Proble m
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Specific Proble ms
How to develop a computer game that will
make the players interested to keep on
playing the game?
How to develop a computer game that will
use good quality of graphics, animations,
and audiovisual effects?
How to develop a computer game that will
consist of complex types, kind and nature
of games?
State m ent of the Proble m
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Objectives
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General Objective
The study aims to develop an educational
role playing game about Mathematics
specifically in Geometry that will serve as
supplementary tool for the study of the 3rd
year high school students of Pedro Guevara
Memorial National High School by the end of
the school year 2008-2009.
Objectives
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Specific Objectives
To incorporate a computer game in
Mathematics, specifically Geometry.
To develop a computer game that deals with
different topics in Geometry such as:
geometry shape and size, geometric relation,
triangle congruence, quadrilaterals,
similarity, circles and plane coordinategeometry .
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Objectives
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Specific Objectives
To develop a computer game that will help the
students to recognize and identify the different
formulas and basic operation in solving problemsthrough puzzles and equations in Geometry that
is included in the game.
To develop a computer game that will capture
the interest the students in studying
Mathematics subject, especially in Geometry by
making the game more graphical, smooth
animations and adding different features of the
games integrated with mathematics.
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Objectives
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Specific Objectives
To develop a computer game that will make the
players interested to keep on playing the game
by giving them trivia, also by making the storyof the game more exciting.
To develop a computer game that will use good
quality of graphics, animations, and sound
effects by using different software with good
quality.
To develop a computer game that will consist of
complex types, kind and nature of games.
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Objectives
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Current State of the Technology
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Pedro Guev ara M e morial National High School
(PGM NHS)
Mathe matics De partm ent
Group Activities
Teaching Strategy
Multimedia Presentation
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Current State of the Technology
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Gam e Overv iew
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The entire game features the following topics
in Geometry:
Geometry Shapes and Size
Geometric Relations
Triangle Congruence
Quadrilaterals
Similarity
Circles
Plane Coordinates Geometry
Gam e Overv iew
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Gam e Objective:
To collect the parts of the Plan or
Blueprint of the invention of Dr. Quartz
which is a protective solar barrier against
ultraviolet rays of the sun.
Gam e Overv iew
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Various types of game like:
Mystery Chamber
Tricky Path
Linear Action
Mortar
Chemical Spill
Shape Sudoku Pick my Number
Go Up or Down and Ladder
Assembler
Gam e Overv iew
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Attributes
Health Points
Stamina Points
Strength
Agility
Intelligence
Gam e Overv iew
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Theoretical Fram ework
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Learning ± Product of experience and the goal
of education.
Role Playing Gam e ± A Game in which the
player assume the roles of fictionalcharacters.
V isual Basic 6.0 - Third ± Generation event
driven programming language.
DirectX 8.0 ± Collection of APIs for
handl8ing task related to multimedia.
3D Studio Max 9 ± 3D animation software.
Theoretical Fram ework
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Theoretical Fram ework
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Adobe Photoshop Creative Suite ± Graphic
editor.
W avePad ± Audio editing software.
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Performance Analysis
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Gam e Testing or Ex perim ent
Efficiency
Improvement
Classical Pre-Post Test
Pre - Test
Post ± Test
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Performance Analysis
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R esult of Pre ± Test
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Performance Analysis
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R esult of Post - Test
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Performance Analysis
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Comparison of Pre ± Test and Post - Test
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Performance Analysis
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Performance Analysis
Percentage presentation the gam e Critical
Zone is Educational
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Performance Analysis
Percentage presentation stud ents play the
Critical Zone enjoy
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Performance Analysis
Percentage presentation playing the gam e
bring excite m ent
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