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Videojuegos para una mejor socialización Dr. Orville M. Disdier

Videojuegos para una mejor socialización

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Videojuegos para una mejor socialización

Dr. Orville M. Disdier

Fuente: http://clanfx.com/news/

Fuente: https://gamerstereotype.wordpress.com/

Fuente: http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf

Fuente: http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf

Fuente: http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf

Fuente: http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf

Fuente: http://latinamericanscience.org/2014/08/what-happens-in-our-brain-when-we-play-video-games/

Recent studies indicate that video games improve the capability of the brain’s frontal lobe, which is particularly linked to the processing of attention and executive functions. These capabilities are very useful for planning, deciding, and judging morally.

• Interestingly, the increased volume of gray matter in people who play video games varied depending on the genre of video game used.

• Those more interested in video games such as Mario Bros., for example, as opposed to logical games like Tetris, were more likely to have a larger volume of gray matter in these regions, which are associated with better visual and attentional skills.

• Changes in the occipital cortex, mainly linked to the sense of vision, were also observed in video game players, although to a lesser extent.

Fuente: http://www.dana.org/Cerebrum/2009/Video_Games_Affect_the_Brain%E2%80%94for_Better_and_Worse/

1.Amount2.Content3.Structure4.Mechanics5.Context

Fuente: http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3974676/

Thus, although pathological gaming has been consistently associated with poorer academic outcomes, recent work indicates that this relationship may not hold for non-pathological game use.

Fuente: http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf

Fuente: http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf

Fuente: https://richarddawkins.net/2014/06/bad-video-game-behavior-increases-players-moral-sensitivity-may-lead-to-pro-social-behavior-in-real-world/

New evidence suggests heinous behavior played out in a virtual environment can lead to players’ increased sensitivity toward the moral codes they violated.

After a subject played a violent video game, they felt guilt and that guilt was associated with greater sensitivity toward the two particular domains they violated — those of care/harm and fairness/reciprocity. This includes behaviors marked by cruelty, abuse and lack of compassion, and the second, by injustice or the denial of the rights of others.

Fuente: http://www.gossipgamers.com/fable-ii-game-episodes-is-available-first-episode-is-a-freebie/

Fuente: http://www.teachermum.com/2011/04/does-it-have-to-be-fun/

Fuente: http://www.telegraph.co.uk/comment/telegraph-view/10555883/Bored-No-fear.html

Fuente: http://www.csn-deutschland.de/blog/en/federal-environment-agency-lends-advice-on-how-to-avoid-mistakes-in-school-refurbishment-job/

Fuente: http://www.sheknows.com/parenting/articles/822769/are-your-kids-addicted-to-video-games